

You can also push in the left stick to bring up a mouse pointer, which works a little better but is also quite clunky and slow to move around. Using a controller exclusively, meanwhile, is an exercise in patience and memorisation as you try to learn all the different button combinations used to access different parts of the screen. Playing with touch controls is relatively painless, although the sheer amount of detail on the screen means that sometimes it's hard to tap exactly what you're trying to hit, and you’ll still be pressing controller buttons on occasion to access certain menus. While the overall sense is that the menus have been improved compared to the previous game, however, it’s safe to say the controls are still the most awkward aspect of playing Football Manager on the Switch.
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Some related screens are now displayed via a series of tabs along the top of the screen, which makes navigation a bit easier, and various other screens have been given a revamp to try and make things more intelligible. The general layout of the menu system has also been tweaked a bit as Sports Interactive continues to try to improve the user experience, which has always been quite clunky on the Switch. For example, if you won a match 1-0 but your xG was something like 3.4 (meaning you were expected to score at least three based on your performance), this suggests your players are having problems with the final ball that you’ll need to sort out. The xG stat is a useful way of telling whether all the hard work your players are putting in on the pitch is actually paying off with a score line that reflects. This analyses your team’s general performance during the match – focusing mainly on the number of shots you took – and tells you how many goals you probably should have scored based on this performance. The most immediately useful of these is the post-match stats: you’re now presented with more statistical information after each game, which includes a new rating called xG (expected goals). Outside of the matches themselves, there have also been a few other new features added. This in turn should hopefully lead to better results as long as your players react to your shouts positively. Depending on how they’re doing you may want to praise them, berate them, tell them to focus, fire them up or what have you. This lets you yell things to your players from the sidelines, either individually or the whole team in general. There's also a new ‘Shouts’ feature added to the matchday experience. Meanwhile, in the middle, a new Dugout section lets your assistant coach occasionally give you advice and suggest changes to make on the fly. The left side of the screen shows your general match stats, whereas the right side gives you a series of customisable stat pages which you can switch between via a drop-down menu. This quick access to your players aside, the matchday screen also has a number of other new additions. Whenever you feel the need you can tap any player’s icon at the bottom to be shown a series of options, be that subbing them out, changing their tactics or shouting instructions at them. The game now shows your entire team along the bottom of the screen, where you can see their rating, fitness and the like at a glance. This year the most notable change takes place during the matches themselves, where the user interface has been completely revamped for the Football Manager 2021 Touch. Whereas EA’s FIFA series has essentially flatlined on the Switch as fans continue to be let down with frankly insulting ‘Legacy Edition’ releases, the Football Manager games continue to add new features every year: while these are occasionally arbitrary and don’t necessarily mean the game is growing from strength to strength, it’s a welcome move nonetheless.


Here we now have the 2021 edition, and to Sports Interactive’s credit there have at least been some attempts made to mix things up a bit. Quite literally, in fact, as it was on this very date last year that we published our Football Manager 2020 Touch review.

Captured on Nintendo Switch (Handheld/Undocked)
